updated on:

21 Apr

,

2026

What Is UX Design, According to UX Designers

6

min to read

Table of contents

TL;DR

UX designers work on turning a bad user experience into a good user experience. So each UX designer should definitely know what UX design is.

Well, not quite. When we asked Eleken designers about their definitions of user experience design, we got six different answers. That’s why, we gathered all the answers in this article to help you figure out what UX design is all about. Let’s get the ball rolling.

What is UX design?

Remember the Indian story about an elephant and blind men? A group of blind men who have never come across an elephant before tried to imagine what the elephant is like by touching it. Each man felt a different part of the elephant's body so they ended up with radically different ideas about the elephant's appearance.

With UX, we have a similar situation. User experience design is a broad multi-dimensional field, and every design professional highlights a fragment of it that they believe to be the most significant. Many beginners turn to classic UI UX books like "The Design of Everyday Things" or "Don’t Make Me Think" to find a definitive answer, only to realize that the field is constantly evolving.

If we take all the definitions we got from Eleken’s UI/UX specialists and put them together, we have a chance to assemble one holistic user experience design definition. And that’s what we are doing. In this process, it is also vital to distinguish between CX vs UX. While UX focuses specifically on the user’s interaction with the product itself, Customer Experience (CX) covers the entire brand journey, including customer support, advertising, and pricing.

Understanding where the product interface ends and the broader brand experience begins is what separates a good designer from a great one.

An illustration of people standing near an elephant
  1. UX design process aims to bring users from point A to point B
A visual representation of the UX design process

Tamara, a UI/UX designer at Eleken, believes that user experience design is called to bring users from point A, where they start their journey, to point B, where the app’s promised value is:

“UX, is about meeting a person's expectations, fulfilling their requirements. In general, to help every user reach their aim within the product without fuss or bother.”

Tamara, a UI/UX designer at Eleken

  1. UX meaning by Maksym - it's all about managing user's attention
The way between point A to point B in UX design

There’s no direct way for a user from the app’s point A to point B. A UX designer has to build user flows as a riverbed, going around terrain features. This way, a user would raft down the river towards their destination with no effort:

“UX is about properly planning every user’s step and correctly guiding people along all these paths to make their experience effortless.”

Maksym, Design director at Eleken 

This structural planning often starts with a sitemap UX, which serves as the blueprint for how information is organized. Without this foundation, even the most beautiful interface will feel like a maze.

  1. UI design offers a toolkit for managing users’ attention

The definition of UX is impossible in isolation from UI – user interface design – which serves as the second half of the “UI/UX” acronym. 

The relationship between UI and UX is an evergreen debate in the design world. It has become trendy to demean user interface design because design is about “UX problem solving, not making things pretty”.

We at Eleken disagree. We do not separate visual design from UX strategy and recognize the value of UI as a tool to manage user attention:

“UI belongs to UX. Thanks to colors, sizes of objects, their location, designers can make user experience more or less obvious.”

Maksym, Head of Design at Eleken

  1. Product user experience is a balance between featurism and usability

As apps grow, their features tend to snowball. And it seems to be good:

  • Customers come for the value that awaits them at the final destination of their user journey. 
  • The value is realized through the features offered by the application. 
  • More features = more value. 

However, this is where the digital product turns into a mess, the original value gets lost and users get completely confused by the number of options:

“Piling up features can scare away clients rather than retain them. The role of UX designer is to bring balance.”

This is a critical moment for customer experience design, where the brand's promise must meet functional reality. If the interface becomes a hurdle, the entire relationship with the customer is at risk.

Natali, UI/UX designer at Eleken

Eleken designers often work with clients who need a user experience expert to redesign their overcomplicated apps. This was the case with the Ricochet 360 cloud phone system or Gridle client experience platform.

Ricochet 360: before and after Eleken redesign
Ricochet 360: before and after Eleken product redesign
  1. UX is about impressions users get at the end of their journey

“UX means thinking about the customer’s journey over time as they interact with the product and with the company as a whole. UX is the impression a person has after spending time with us. It includes everything, from colors to copy.”

Alex, UX Lead at Eleken

What are the other UX components that make up the users’ impression?

“Impressions consist of the structure and navigation of the application, the value that the functionality brings and the user interface design.”

Vitaly, UI/UX designer at Eleken

Do you feel that? The pieces of the UX understanding start to click together. We have the final piece before the puzzle is complete, and that piece is context

  1. UX in product design takes context into consideration

“UX goes beyond the screen. You have to think not only about how the user interacts with the screen. Let’s take a taxi app as an example. You have to think about how it interacts with the screen in different conditions: on the go, in a cafe, in the rain, in a crowd, in the dark. In all cases, calling a taxi should be convenient.”

Maksym, Head of Design at Eleken

As I was writing this article one sleepless night, my wireless mouse stopped showing any signs of life. Changing a battery in the dark, I twisted a mouse in my hands trying to see plus and minus signifiers until a battery slipped out and rolled under the table. 

This frustration is exactly where the UI vs UX distinction becomes clear: the mouse might have had a sleek, beautiful casing (UI), but the experience of using it in a low-light, high-stress moment (UX) was a failure. The cost of these failures isn't just personal annoyance; current UX statistics show that 88% of users are unlikely to return to a site or product after a bad experience. Furthermore, businesses that prioritize this kind of contextual research see up to a 40% higher task success rate because they've accounted for the "rainy day" scenarios Maksym mentioned.

Meme about wireless mouse stopped showing any signs of life

So, what does UX mean?

Sitting under the table, with one hand holding the battery and the other rubbing the bruise from where my head met the table, I thought that the battery is a good summary of what user experience is NOT:.

  • It ignores the context of usage,
  • That leads to an awful user impression.
  • It takes function over usability (why not design a battery that would make it impossible to mix up terminals?)
  • Its UI (black signifiers on black plastic) fails to manage users’ attention. This is a classic failure of typography design; if the font size, contrast, and weight don't allow for legibility in low-light conditions, the visual communication has failed its primary purpose.
  • A user takes from point A to point B not because of the design but in spite of it.

The lack of a logical information architecture on the physical object itself means the user is left guessing where the most critical data (the polarity) is located. When the structure of information isn't intuitive, the user is forced to exert unnecessary cognitive effort just to complete a basic task.

But if battery producers may not yet worry about people refusing to use their batteries (because all batteries are equally bad). 

For digital software products, bad UX means a death sentence.

And there are two main reasons for that.

  1. Because value goes first.

Most products trigger the payment before users have a chance to experience them. A washing machine, for instance, you try only after you buy it. The same is true for a new smartphone. Even traditional on-premise software takes your money before you get a box with a product.

SaaS model swapped paywall and value around. Before users consider the possibility to pay for SaaS software, they experience it through a free trial or a freemium subscription. Needless to say, users will churn in case of an unpleasant experience. This shift has made it essential to understand modern UI UX terminology, as concepts like "Time to Value" (TTV) and "User Activation" now dictate a company's bottom line.

Let’s take a look at how it works on an example presented by Olena, a UI/UX designer at Eleken agency:

“When I need to distract myself, I play solitaire. I used to have an Android phone and play a standard game on it. Then I switched to iOS and downloaded another solitaire game that looked more modern and was generally nicer than the standard one. But when I started playing, I noticed that my new game doesn’t give me enough hints or shuffle cards when I want to.”

Guess, what happened next?

“I deleted this game and downloaded the standard one I had before.“

This story highlights a recurring theme in UI UX trends: while aesthetics and "dark mode" or "glassmorphism" might initially draw a user in, the trend toward functional minimalism and utility is what actually retains them. If a modern look comes at the expense of established mental models or necessary features, users will quickly revert to the "uglier" but more usable alternative.

Joaquin Phoenix in the movie "Gladiator"

Olena’s story raises the curtain on the mysterious relationship between UI and UX, but more on that later.

Another important point Olena’s story uncovers is the high competition and easy transferability between different SaaS apps.

  1. Users have no reason to stay

If you just paid $239 for a yearly Photoshop plan, you’ll probably hold off with skipping it for another graphic design app, even if Photoshop just froze at 99% when saving a file you’ve been working on for the last five hours.

The situation changes if you have a monthly Sketch subscription and suddenly feel that your experience with Sketch leaves a lot to be desired. With a monthly subscription, nothing prevents you from shifting to Figma.

A scene from the movie "Gladiator" featuring Joaquin Phoenix

If we look at the 5-year Google Trends graphs of Sketch and Figma in comparison, we’ll see how quickly an underdog can overtake an industry leader in the world of SaaS. 

An illustration showing a 5-year comparison of Google Trends for Sketch and Figma

Google Trends graph for Sketch (black) and Figma (blue). Image credit: bootcamp.uxdesign.cc

To earn thumbs up from your users, you will have to try hard. 

Or consult with professionals in UI/UX for SaaS startups – like Maksym, Olena, Natali, Alex or Vitaly. If you are ready to talk, fill in a short form. It will only take a minute.

Joaquin Phoenix's role in the film "Gladiator"
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Dana Yatsenko

CMO at Eleken UI/UX agency, leverages 9 years in marketing and 3 years in design. She helps SaaS startups grow with design through practical UI/UX insights.

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