Figma CEO Dylan Field: “Figma to be acquired by Adobe.”
UX designers everywhere: “God damn it!”
A bit of background
A design software juggernaut with a bad reputation that runs a dozen apps nobody really likes buys the most beloved tool in the design community for an insane $20 billion.
Since 2016, Figma has boomed thanks to its collaborative innovation, free access for beginners and attention to user experience. Eleken UI/UX designers are huge fans of Figma — the app tops our list of best UI/UX tools. You can see how we praised the app here, here, and also here.
It's worth noting that the Google Meet redesign faced similar community skepticism when Google started bundling it into Gmail — users worried the tool they liked would be buried under corporate priorities. Those fears turned out to be largely unfounded.
Now we all are a bit… concerned about the future of a platform we rely on every day.

We're concerned due to Adobe's past failed takeovers
Our experiences on the internet are now dominated by a steadily declining handful of giants like Google, Apple and Microsoft. Adobe is following their footsteps — now it controls four out of five UI design tools. The only competitor left is Stripe with a market share of about 10%. For anyone who wants to make design like Stripe, that independence matters: Stripe's product culture has always been shaped by the pressure of real competition, and that pressure is a large part of what keeps the experience so sharp and user-focused.
Do you remember when was the last time monopoly spawned something good for end-users? Consolidation almost always introduces design and friction where there was none before: fewer competitors means less incentive to remove the rough edges that users tolerate but never love.

Adobe’s $20 billion deal for Figma is more than 50 times the startup’s revenue. That sounds crazy unless they are just trying to ruin the product that undermines the success of their cash cows called Photoshop and Illustrator. A Skype failure UX review tells a familiar version of this story: a product that lost its way not through neglect, but through strategic decisions made at the corporate level that had nothing to do with what users actually needed, which is one of the oldest secrets of bad design in the industry.
Something similar Facebook did to Instagram ten years ago, paying way too much. But retroactively we can see it as a successful attempt to preserve Facebook's monopoly.
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We are concerned because previous Adobe takeovers ended badly
Dylan Field says Adobe doesn’t want to break anything.
But we know that this line belongs to the top 5 things they say about every single tech acquisition. It's never been true before, so why would it be now?
At the beginning of any corporate takeover, they promise you nothing will change. And then — voila — “you have to pay more, but you get a useless new feature in return.”
Maksym, Design Director at Eleken
You won’t have any illusions about Adobe’s acquisitions if you question the fate of products it merged before.
- Many years ago, Adobe bought Macromedia’s Fireworks, a cheap and powerful graphic editor that was hugely ahead of its time. Adobe cut off its resources, left major bugs and eventually closed the product.
- Adobe acquired portfolio service Behance, which worked as LinkedIn for designers. Now there are hardly any interactions on Behance.
- Adobe dropped $1.3 billion on the video collaboration app Frame.io. Since then, Frame.io has had constant problems with usability. Each of these is a textbook case of good UI bad UX in slow motion: the products retained their visual identity long after the experience underneath began to degrade, which made the decline harder for users to articulate but no less real to live through.
We want to believe Adobe’s promises, but deep down we know this merge is going to harm Figma. High chances are that the app will get progressively harder to use, buggier, and more expensive. The pricing concern deserves special attention. This is precisely where the power of UX becomes a business risk as much as a design concern: Figma's value was never just its features, it was the feeling of using it, and that feeling is extraordinarily difficult to preserve through an acquisition. Any honest Cron app review raises a similar anxiety about its Notion acquisition — users who loved Cron for its simplicity are watching closely to see whether that simplicity survives contact with a much larger product organization.
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We are concerned due to monetization strategy
One of Figma’s advantages is freemium pricing. That's awesome — you have all you need to start with design freelancing for free till the point you make a decent living through it. Many successful designers I’m following on Twitter say they owe their careers to cracked Photoshop. Because you can’t afford to pay for Adobe subscriptions as a beginner.
Maksym, Design Director at Eleken
Sure, you can’t. Adobe charges over $30 per month. That is quite an investment for a person that only learns how to design. Figma makes professionals pay $12 per month, and for beginners, it’s completely free.
Dylan Field says that “currently they have no plan to alter Figma’s pricing”. Of course, not for the next 2 months, then things will change, right? Because Figma’s “making design accessible to all” motto is an antithesis to Adobe’s pricing strategy.
Pricing accessibility is one of the most underappreciated reasons products fail after acquisitions: the moment a tool becomes unaffordable to the students and independent designers who championed it early, the community that built its reputation starts looking elsewhere. The Linear app case study and the Twitter redesign both show what happens next: when users feel the product is being reshaped around revenue rather than around them, even a well-run product design trial can't restore the trust that's already been lost.
We are concerned due to management strategy
Another thing Dylan Field says is that Figma plans to incorporate Adobe’s expertise in illustration, video, 3D, and other fields.
Sounds like they are going to promote Adobe products through Figma, integrating them into the app. That’s Adobe’s standard strategy, but does it make apps easier to learn and use? Definitely not. History is full of examples of bad UX born from exactly this kind of forced integration: features added not because users needed them, but because a parent company needed a distribution channel.
Acquisition feels like a betrayal
From the moment of its birth, Figma declared war on Adobe. Where the design giant was too pricey, Figma decided to be accessible to everyone. Where Adobe’s tools denied teamwork, Figma built its business around collaboration. Where Photoshop was sluggish, Figma worked in real time. These were examples of great UX rooted in genuine user empathy: every product decision Figma made in its early years was a direct response to something its users hated about the tools they were already using.
Figma started with a definite goal of taking on Adobe, and gained its significant market share thanks to massive user frustration with their previous experiences. It was a success story of David and Goliath, where we all rooted for an innovative and humane underdog. The Gmail redesign offers a quieter version of this same tension: Google had to evolve a product that billions of people depended on without betraying the simplicity that made them trust it in the first place, and for the most part, it succeeded precisely because it resisted the urge to add too much at once.
And then, one fateful day, our underdog took the side of its ideological enemy. If you were tired of things, why not sell your claim to someone on your team? Instead, you passed it to the corporation you were competing against.

Legend has it that Dylan Field once bet a bunch of fellows he could make them cry with a short story 280 characters long. He won the bet.

Few moments later:









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